Developer
ArcadeDeck
Publisher
ArcadeDeck
Released
Jun 29, 2026
Price checked
1 minute ago
Tracked since
Oct 8, 2026
Product code
app:4873590

Add-on Kingdom of Ashes - Fallen Era

Kingdom of Ashes - The Scorching Region

  • Steam
  • PC

Description

The frost has thawed — now the desert burns. A blazing expansion: detonate Scorch, ride the Heat cap before it cooks you, shatter Glass. 36 cards, 6 relics, 10 enemies, 2 bosses, 4 new regions. Greedy, fast, push-your-luck fire.

**THE FROST HAS THAWED. NOW THE DESERT BURNS.**

The Scorching Region is the blazing twin of the frozen north — fire to its ice, two halves of one shattered world. Where frost is about locking enemies down and shattering them, ember is about **building pressure and detonating it**. This is a faster, greedier, push-your-luck expansion where your own power can cook you alive — if you don't know when to vent.

Toggle it on from the title screen and the heat spreads everywhere: new cards, relics, and enemies mix straight into the base game's reward pools, and four scorched regions slot into the run map. Toggle it off and the game is exactly as it was. Your call, every run.

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### 🔥 SCORCH — the burn you detonate

Scorch is damage-over-time you control. Stack it on an enemy and it ticks down each turn like a slow burn — or spend **every stack at once** with a Detonate card for an explosive burst. The question is never *whether* to burn. It's *when to blow it up*. Load big, double a stack with Slow Burn, then crack it open with Everburn Sigil for the full cycle in a single card.

### 🌡️ HEAT — greed with a ceiling

Aggressive plays build Heat, and Heat is power: cards like Solar Surge and Heat Lance scale damage straight off it, and the Solar Crown relic rewards you for riding high. But end a turn over the cap and **Sunstroke** bites — you lose Mana next turn and take self-damage. The release valve is **Vent**: spend banked Heat to convert it into durable Protection that never decays. Bank for the nuke, vent before it burns you. A second economy running underneath every fight.

### 💠 GLASS — melt, crack, shatter

Armored enemies don't just block — under Scorch their armor *melts*, and once it's gone they turn to Glass. A Glassed enemy takes bonus damage from your next hit, so the play is to feather them into the brittle window and land the right-sized swing on the right beat. Over-commit and you waste it. The Magma Golem teaches the melt; the boss Vetra punishes a sloppy read.

### WHAT'S INSIDE

**36 new cards**

— multi-element, plurality fire but spread across all eight types so they feed

the base game's resonance system. 13 Common · 11 Rare · 8 Legendary · 4 Legendary+.

**6 relics**

— from the cap-raising Heat Sink to the **Sunstone**, a defining greed engine that

ticks Scorch twice at the cost of constant Heat gain.

**10 new enemies**

— 5 normal, 3 elite, and 2 bosses:

- **The Sunchained Tyrant** — the arena heats every turn. Out-race the solar ramp or bank Protection to survive the Solar Flare.

- **Vetra, the Glass Empress** — coats herself in Glass and reflects an over-sized hit. Win with hit-sizing discipline, shatter on the right beat.

**4 new Run Variant**

— a sequential descent of rising lethality:

- **The Dune Sea** — forgiving entry. Learn to stack Scorch and watch the Heat cap.

- **The Molten Causeway** — risk/reward routing. Molten nodes cost HP or Heat for upgraded loot.

- **The Glass Flats** — brittle one-shot decisions and Glass-heavy fights. No autopilot.

- **The Sunchained Citadel** — short, dense, lethal. A chained sun bakes the whole approach.

### BUILT TO FIT

- **On/off any time** from the title screen — never mid-run, so nothing orphans.

- **Mixed in everywhere** — DLC content drops in base regions too, not walled off.

- **Same progression** — DLC enemies grant ash and character mastery exactly like the base game.

No separate grind, no second meta track.

- **Save-compatible both ways** — turning the DLC on or off never rewrites a save.

The frost held its breath. The desert never learned how.

PC requirements

Minimum

OS
Windows 10 (64-bit)
Processor
Intel Core i3-4000 / AMD FX-6300 or equivalent
Memory
2 GB
Graphics
Integrated GPU with WebGL 2.0 support (Intel HD 4000 / AMD Radeon HD 7000)
DirectX
11
Storage
0.5 GB
Notes
Requires Microsoft Edge WebView2 Runtime (auto-installed on Windows 10/11)

Recommended

OS
Windows 11 (64-bit)
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600 or better
Graphics
Dedicated GPU with WebGL 2.0 support (NVIDIA GTX 1050 / AMD RX 560)
DirectX
12
Storage
1 GB
Notes
1080p or higher display recommended
Best price
$2.68
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About the game

Developer
ArcadeDeck
Publisher
ArcadeDeck
Released
June 29, 2026
Official site

Languages 10

LanguageMenusVoiceSubtitles
English
Russian
Brazilian Portuguese
French
German
Japanese
Korean
Simplified Chinese
Spanish
Vietnamese

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